How to Beat 100 Floors
How to Beat 100 Floors
Are you stuck on some levels on 100 Floors? Read on to see the answers! The Step Number indicates the answer for that respective floor, so you can easily look up which answer you need! All floors, 1-100, are listed.
Steps

Click the green arrow. The door will open. Click it again.

Move the trash bin. You will see a green button. Click it, it will go into your inventory, then you place it above the red button.

Shake your device. You will see the prompt to tilt your device back and forth. Do this.

Use two fingers to open the door. Place your fingers together at the center and then pull them outwards to open the door.

Shake your device. Shake the device until the ladder falls down. You may have to turn the device upside down.

Click all of the suns. Tap all the suns. Move the plant on the right, as there is another sun behind it.

Tilt your device until the rock is on the button.

Search for a banana in the pile. It will go into your inventory. Give it to the ape.

Match the circles. Make the circles on the doors match the dots on the outside of the door. Both the inner color and outer ring will need to match.

Shake your device and swipe the door diagonally along the arrow.

Get the balls in the hole. You have to lay the device flat and carefully balance it to get the balls in the hole. It’s easiest if you lay it on the ground.

Tap one or both red buttons until the dots reach the top.

Shake your device to release the hammer. Select it and use it to break down the brick wall.

Place your finger on the door scanner. Wait for the lights to all light up.

Click the numbers. Click the numbers whose box lines match the shapes above the door. Click them in order.

Pick up the screwdriver. Equip the screwdriver and then click on the screws. Click the door plate, flip your device upside down, and the door will open.

Get the ball to hit the left and right buttons in a pattern which matches the door. Tilt your device to the left and right, such that the ball hits the buttons in the same pattern as the lines on the door. Two lines to the left, two taps against the left button, for example.

Click all the buttons on the door really fast, so they all light up at once.

Grab the red rag and use it to clean the doors.

Move the caution board, grab the bolt, and use your screwdriver to put it in the door.

Tilt your device straight up. The eye will open and the lights will light up.

Use the hammer to destroy the statue on the right. You will see letters. These indicate the cardinal directions to which you will need to swipe the door (North, West, etc).

Turn on the light. Take the panel from your inventory, put it on the door, then press the buttons which are highlighted.

Use two fingers to slide the door up. Continue to hold it up while you click the arrow.

Make the circles on the door match the circles on the floor. Make the heights of the circles match.

Take out all the batteries. Put them back in spots such that they just light up the bar above the door but do not make it go over.

Move the fridge. Use your hammer on the crack on the wall. Take the level inside the wall, place it at the center of the door, and spin it.

Tap the door in the pattern shown at the top.

Lay the device flat until the bomb explodes.

Change the clock to match the actual time. It will need to be the same time as the device you are playing the game on.

Use your screwdriver on the plate then flip it upside down.

Use the dots to make the rows add up to twelve.

Hit the button which corresponds to the color of the picture. Move quickly, because if you make a mistake you’ll have to start over.

Spell out 100 Floors.

Click the plug and then the lines to make the number 35.

Click the items around the outside which exist from lowest to highest in the real world.

Click the panel in the upper left corner. Take the ball. Slide the barrel, click the item, and shake the device.

Click the circles so all three red hands enter the green at the same time.

Light up all the dots on the door. Slide diagonally from the top left dot to the bottom right dot, go straight up to the light at the very top (in the outer row), go straight down to the dot at the bottom left (outer row), then to the right to get the last two.

Turn your volume all the way down.

Tap the bugs to see what shape they move in. Make the shape next to them on the door match.

Tap the light to see the shapes. Slide the doors open to reveal several shapes to select from. Make the shapes in the corresponding corners the same as the hint.

Move the plants and guide the ball from your inventory through the tube to the other side.

Make the panel color order gray/white/black/white. Move the plant to reveal the code if you need it.

Take the knife from the left baseboard. Use your hammer to smash the box above the door and then tilt your device to navigate the balloon to the button.

Match the door image to the one on the floor.

Complete the circuit. Flip the tiles to create a line between the dot and the lightning symbol. It should begin at the dot, snake back and forth over the door line up the left side, go across the top and dip on the right, then snake back and forth to end at the symbol.

Use the knife to remove the vines. Make the columns match the number of corresponding flowers.

Type the symbols to spell password.

Tap on the door until the bar is full.

Highlight the panels to draw a sword.

Enter 1226 (Christmas Day).

Lift the box, cut the power, take the wire cutters, and cut the fence.

Enter 03150405. The A=01 is a hint, and the numbers are used to spell CODE.

Tilt your device as necessary to shift the box to fill the door.

Change each number to equal the number of flag tiles touching it (including diagonals).

Use the button to move the hook above the ball. Slide the hook down to the ball, bring the hook back to the center of the door, and swipe the ball to break down the door.

Tap the keys in the order on the door. The numbers correspond to the three different keys (the first being the lowest number, the third being the highest).

Use the rock to break the window at the top. Adjust the mirror to light the fire. Light the rod, melt the ice on the lever, and the door should open.

Tap the candles to light them. Then, tap the drums from left to right the same number of times that those colors appear on the door (in dots or strokes).

Move the symbols to spaces above the doors, such that they read 1830 (the time on the clock).

Cut the red line and then use the arrows to move the green line above the door.

Slide the rock to cover the button and match the tiles to the lights on the ceiling (in reflection).

Spin the eye to fill the bar.

Place the ball in the tube and use the lit stick to set off the fire sprinkler.

Use the rod on the floor to grab the hook on the wall. Use the hook to pull down the door.

Tap the flower to release the petal, catch it with the pot, water the pot at the tap, and slide it into the sun.

Take the star from the floor, use the lever to raise the box, take the panel and put the star in its place.

Tap the light to make it fall and the fish to make it swim, such that they collide. This will move the octopus and drain the water. Then you cut the seaweed with the knife.

Tap LRLLRLRR to navigate the alien to room six, then R to get to his ship.

Make the symbols above the door be opposite of the ones across from them. For example, the top left should look like one broken line and two solid lines, while the one on the bottom right should have two broken lines and one solid line.

Slide the cars to the finish, beginning with the least number of sides and moving to the most number of sides.

Make the number equal 73. Swipe R, R, Up, L, Down, L, Down, R, Up, R.

Change the colors on the door. Clockwise from the bottom most panel, they should be: orange, purple, green, yellow, dark blue, light blue.

Take the weight from the platform, replace with the three weights from the floor, and hold your phone upright.

Move the tiles so they form a square and insert the panel from your inventory.

Click the green button and then click it again when the light reaches the 7 position.

Match the tiles to the picture of the cube. The center row should go brown, green, red, white, and the top and bottom (of the green) should be blue and black.

Match the tiles on the door to the puzzle on the floor.

Light the torches in the order listed above the door. Use the lit rod to light the torches in this order: right, middle, second from right, tap button, left, second from left, tap button, tap button, left, middle.

Tilt your device upside down and multiply 9x9 to get 81.

Find the dial. Following the line of the right side of the door, go down to the bottom of the screen and tap that spot on the floor. A dial will be revealed. Take it and put it on the door. Adjust the dials to the positions indicated by the hole, and pull the lever that is revealed.

Complete the puzzle. Start by putting the square at the center of the door. The purple triangle goes just above it and slightly to the right. The blue triangle fills the resulting small corner, the gray triangle fills the corner to the upper left, and so on.

Press all three buttons, then the red button, then the blue buttons, the all three buttons.

Light and dim the candles as hinted above the door. Light the second candle, light the first candle, etc.

Tap the positions on the clock listed above the door.

Shake the device, move the bear, wait until he sleeps, tap the green arrow.

Drag the top left hat down, drag out the right middle hat, tap the top right hat, then put the ball in the top right hat.

Tap Se, Si, Ni, Fi, and Fo.

Tap the middle button three times, the right button twice, the left button four times, and the hidden button at the top of the right wall.

Take the brush, clean the lower right side of the wall, and click the number. Then make the colors the horizontal and vertical mirror of the colors above the door.

Move the arrows so that the top row reads “up, right” and the bottom row reads “up, down”.

Hold the left button for 9 seconds and the right for 3 seconds. The doors should light up.

Tap the lights to create an XI (or number 11, as in the hint).

Change the dots to make a sideways H. This is the eighth letter of 26 in the alphabet, as in the hint.

Complete the puzzle. The bar goes at the top, the T just below it, etc.

Pop the balloon with the knife, match the paper to the one at the top, then make the numbers read 3577.

Use the brush to clean the lower left wall, tap 52375, and enter.

Press +, x, =, x, and then the volume down key. The goal is to make the equation equal the number on the door.

Slide the panels so that the gaps go diagonally from the top left to the bottom right.

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